Exodus: A Deep Dive for the Hardcore Futurism Fanatic.

For a specific breed of science-fiction fan, the announcement of Exodus stood as the most impactful moment from a major gaming awards ceremony. Curiously, those very fans might not have grasped its full significance during the initial showcase.

Exodus, the first project from a new studio staffed with veteran talent from a legendary RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a fast-paced trailer. Prior to this reveal, the studio's leadership elaborated on some of the real scientific ideas that underpin for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all appropriately complex ideas, which are particularly difficult to communicate in a brief, showy trailer.

“I would have preferred some of those fascinating and new ideas were featured in the trailer. What I perceived was ‘generic man in space,’” wrote one observer. Another replied, “My impression was ‘we have a well-known space opera RPG at home.’” Responses in fan hubs were equally divided.

The trailer's focus clearly is logical from a commercial angle. When attempting to make an impact during a marathon barrage of game announcements, what is more marketable: Scientists contemplating the complexities of theoretical science? Or giant robots blowing up while additional giant robots shoot energy beams from their faces? However, in opting for visual bombast, the developers failed to include the more nuanced concepts that make Exodus one of the more promising hard sci-fi games coming soon. Let's delve deeper.


The Celestial Conundrum

Does Exodus contain aliens? Perhaps. The answer is nuanced. Recall that shot near the start of the trailer, showing a bipedal figure with metallic skin and metal components integrated into their body. That was certainly an alien, right? Ultimately hinges on your interpretation regarding one of the game's core existential inquiries: If you applied Ship of Theseus reasoning to the human DNA, is what is left still human?

“We want the Celestials... for a player that isn't spend considerable amounts of time into learning the lore, to still comprehend the fundamental idea that they're transhuman descendants, understand that they’re an opposing force you have to face... But also, importantly, make sure it's engaging and that they're impressive and that they function effectively to fight against,” explained the studio's head.

Comprehending how these alien-seeming beings aren't technically aliens requires wrestling with enormous expanses of both the galaxy and temporal progression. Time dilation — the Einsteinian theory that time moves at a reduced rate for rapidly traveling objects — is an fundamental hard line of Exodus’ narrative setting. Here are the fundamentals: Humanity evacuates a desiccated Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers heavily modified their genetic sequences and took on the “Celestial” name.

“There’s various stages of evolution. The people who got to the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see standard humans as fundamentally primitive, lesser, not really fit for the upper echelons of society,” stated the game's narrative director.

Exodus is set approximately 40,000 years in the future. Consider that timeframe — that's the equivalent of all of our documented past multiplied ten times over. Now contemplate what humans would look like if they spent ten entire human histories pushing the frontiers of biological science. You would absolutely not identify the outcome as human. You might very well believe you're seeing an alien. The most vicious branch of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess talons and blades and stand enormously tall. Others are covered in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.


A Universe of Ideas

Between the explosions, lasers, and combat creatures, you might have noticed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, interacts with a metallic machine that emanates a etherial glow. A spaceship accelerates into a portal and disappears at relativistic velocity. This all seems beyond human understanding, the kind of tech linked to a Type 3 civilization. Yet, these are further examples of concepts that seem alien but are ultimately derived in humanity's own journey.

Beyond the core development team, the Exodus canon is being crafted by what the narrative lead called a duo of “literary legends.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another award-winning writer has contributed a series of short stories. Incorporating such legendary science-fiction talent into the project years before the game's release has permitted the studio to develop a layered fictional universe as a foundation for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all meshed... With someone as established, you don't want to handcuff him. You want to give him creative freedom,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly mold the ground beneath him, forming stone into a temporary bridge. This material, called livestone, responds to brainwaves from Celestials or Uranic humans — descendants of later human arrivals who were granted specific technologies by the Celestials. Since Jun shows this ability, speculation arises about his nature.

“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to use Celestial technology is a “important element of the game.”

The immense scale of the Exodus setting — both in physical space and historical time — means there is plenty of room for multiple stories to coexist, using the same core lore without causing interference.


A Broad Narrative Canvas

Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology tells a heartbreaking story about a father pursuing his daughter across star systems, with time dilation causing life-altering effects on their family; by the time he finds her, she has aged decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily abandoned by Celestials that has become a refuge. A technological virus known as “the Rot” has begun destroying everything, including critical life support systems, and Jun must use his unusual powers to {find a solution|stop

Rachel Wood
Rachel Wood

A freelance writer and avid traveler who documents unique experiences and hidden gems from around the world.